Practitioners see digital innovation as vital to their business. Academics are also increasingly paying attention to digital innovation. However, it is often unclear what is meant by digital innovation and how it differs from traditional (IS/IT) innovation. To advance our understanding of digital innovation, this paper identifies different conceptualizations of digital innovation in the IS literature and extracts common themes that can point to what is “new” about digital innovation and what is emerging as research areas for the IS discipline.
Our research identifies two prominent digital innovation conceptualisations, based on Fichman, Dos Santos, and Zheng (2014) and Yoo, Boland, Lyytinen, and Majchrzak (2012), and presents four prominent digital innovation themes: the nature of digital technologies, digitization, digital business model innovation and digital-enabled generativity. We integrate these themes into a framework that conceptualizes digital innovation as a rippling effect starting with digital technologies and conjecture that digital innovation can become ‘hyperinnovation’ through powerful virtuous cycles.
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Monday, September 11, 2017
What’s new about digital innovation?
Posted by Erwin Fielt at 07:53 0 comments
Labels: digital, digital innovation, information systems, innovation, literature review, paper
Wednesday, August 09, 2017
Repainting the business model canvas for peer-to-peer sharing and collaborative consumption
Sharing Economy businesses have become very popular recently but there
is little guidance available on how to develop the respective business
models. We faced this problem during a consortium research project for
developing a service for electric vehicle charging that adopts the
paradigm of Peer-to-Peer Sharing and Collaborative Consumption (P2P
SCC)— a specific branch of the Sharing Economy.
We use Action Design
Research (ADR) to develop an adapted version of the Business Model
Canvas that is specifically tailored to the needs of P2P SCC business
model development. The adapted canvas is then applied to develop a
business model for the proposed service.
The learnings from the
development process are formalized into a set of generally applicable
guidelines for the development of P2P SCC business models. The resulting
guidelines and the adapted canvas provide guidance for both researchers
and practitioners who want to either develop new or analyze existing
P2P SCC business models.
See here for more information.
Posted by Erwin Fielt at 01:51 0 comments
Labels: BMG canvas, business model, collaborative consumption, paper, peer-to-peer, sharing economy
Friday, June 30, 2017
Empirical insights into the development of a service-oriented enterprise architecture
Organisations use Enterprise Architecture (EA) to reduce organisational
complexity, improve communication, align business and information
technology (IT), and drive organisational change. Due to the dynamic
nature of environmental and organisational factors, EA descriptions need
to change over time to keep providing value for its stakeholders.
Emerging business and IT trends, such as Service-Oriented Architecture
(SOA), may impact EA frameworks, methodologies, governance and tools.
However, the phenomenon of EA evolution is still poorly understood.
Using Archer's morphogenetic theory as a foundation, this research
conceptualises three analytical phases of EA evolution in organisations,
namely conditioning, interaction and elaboration. Based on a case study
with a government agency, this paper provides new empirically and
theoretically grounded insights into EA evolution, in particular in
relation to the introduction of SOA, and describes relevant generative
mechanisms affecting EA evolution. By doing so, it builds a foundation
to further examine the impact of other IT trends such as mobile or
cloud-based solutions on EA evolution. At a practical level, the
research delivers a model that can be used to guide professionals to
manage EA and continually evolve it.
See here for more information.